// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheComponentVisualizers : ModuleRules { public AvalancheComponentVisualizers(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "ComponentVisualizers", "Core", "CoreUObject", "Engine", "SlateCore" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Avalanche", "AvalancheViewport", "CustomDetailsView", "GeometryFramework", "DeveloperSettings", "EditorFramework", "Slate", "UnrealEd" } ); ShortName = "AvCompViz"; } }