// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheOutliner : ModuleRules { public AvalancheOutliner(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AvalancheCore", "Core", "CoreUObject", "DeveloperSettings", "Engine", "Slate", "SlateCore", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AvalancheEditorCore", "AvalancheSceneTree", "BlueprintGraph", "EditorWidgets", "InputCore", "Projects", "ToolMenus", "ToolWidgets", "TypedElementRuntime", } ); } }