// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CaptureDataUtils : ModuleRules { public CaptureDataUtils(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ImgMedia", }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "EditorScriptingUtilities" }); } } }