// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DynamicMaterialShaders : ModuleRules { public DynamicMaterialShaders(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "RenderCore" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Projects", "Renderer", "RHI" } ); ShortName = "DynMatEdShdrs"; } }