// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SceneStateTasks : ModuleRules { public SceneStateTasks(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "SceneState", "SceneStateBinding", } ); if (Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", } ); } } }