// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" namespace Nanite { class FClusterDAG; struct FEncodingInfo; struct FPage; struct FClusterGroupPart; struct FPageRangeKey; void AssignClustersToPages( FClusterDAG& ClusterDAG, TArray& PageRangeLookup, const TArray& EncodingInfos, TArray& Pages, TArray& Parts, const uint32 MaxRootPages); }