// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class LiveCodingServer : ModuleRules { public LiveCodingServer(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Json"); PrivateDependencyModuleNames.Add("LiveCoding"); PrivateDependencyModuleNames.Add("VisualStudioDTE"); AddEngineThirdPartyPrivateStaticDependencies(Target, "Distorm"); if (Target.Platform == UnrealTargetPlatform.Win64) { PrivateDefinitions.Add("LC_VERSION=1"); PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private"); PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private/External"); PrivateDependencyModuleNames.Add("DiaSdk"); } if (Target.Configuration == UnrealTargetConfiguration.Debug) { PrivateDefinitions.Add("LC_DEBUG=1"); } else { PrivateDefinitions.Add("LC_DEBUG=0"); } // Allow precompiling when generating project files so we can get intellisense if(!Target.bGenerateProjectFiles) { PrecompileForTargets = PrecompileTargetsType.None; } } }