// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraphUtilities.h" #include "Templates/SharedPointer.h" #define UE_API BLUEPRINTGRAPH_API class SGraphPin; class FBlueprintGraphPanelPinFactory: public FGraphPanelPinFactory { UE_API virtual TSharedPtr CreatePin(class UEdGraphPin* InPin) const override; }; #undef UE_API