// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "KismetCompilerMisc.h" #define UE_API BLUEPRINTGRAPH_API class UEdGraphPin; class UFunction; class UK2Node; template class TFunctionRef; class FBlueprintNodeStatics { public: static UE_API UEdGraphPin* CreateSelfPin(UK2Node* Node, const UFunction* Function); static UE_API bool CreateParameterPinsForFunction(UK2Node* Node, const UFunction* Function, TFunctionRef PostParameterPinCreatedCallback); }; #undef UE_API