// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Set.h" #include "UObject/NameTypes.h" #include "DataHierarchyEditorMisc.generated.h" class SDataHierarchyEditor; namespace UE::DataHierarchyEditor { DATAHIERARCHYEDITOR_API FName GetUniqueName(FName CandidateName, const TSet& ExistingNames); } UCLASS() class UDataHierarchyEditorMenuContext : public UObject { GENERATED_BODY() public: TWeakPtr Widget; };