// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "Templates/SharedPointer.h" #include "Templates/UniquePtr.h" #include "IDerivedDataCacheNotifications.h" #define UE_API DERIVEDDATAEDITOR_API class FSpawnTabArgs; class SDerivedDataCacheSettingsDialog; class IDerivedDataCacheNotifications; class SDockTab; class SWidget; class SWindow; /** * The module holding all of the UI related pieces for DerivedData */ class FDerivedDataEditor : public IModuleInterface { public: /** * Called right after the module DLL has been loaded and the module object has been created */ UE_API virtual void StartupModule() override; /** * Called before the module is unloaded, right before the module object is destroyed. */ UE_API virtual void ShutdownModule() override; UE_API TSharedRef CreateStatusBarWidget(); UE_API void ShowResourceUsageTab(); UE_API void ShowCacheStatisticsTab(); private: UE_API TSharedPtr CreateResourceUsageDialog(); UE_API TSharedPtr CreateCacheStatisticsDialog(); UE_API TSharedRef CreateResourceUsageTab(const FSpawnTabArgs& Args); UE_API TSharedRef CreateCacheStatisticsTab(const FSpawnTabArgs& Args); TWeakPtr ResourceUsageTab; TWeakPtr CacheStatisticsTab; TSharedPtr SettingsWindow; TSharedPtr SettingsDialog; TUniquePtr DerivedDataCacheNotifications; }; #undef UE_API