// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GameFramework/Actor.h" #include "AnimationEditorPreviewActor.generated.h" #define UE_API PERSONA_API UCLASS(MinimalAPI) class AAnimationEditorPreviewActor : public AActor { GENERATED_BODY() public: /** AActor interface */ UE_API virtual void K2_DestroyActor() override; }; #undef UE_API