// Copyright Epic Games, Inc. All Rights Reserved. #include "ThumbnailRendering/StaticMeshThumbnailRenderer.h" #include "Misc/App.h" #include "ShowFlags.h" #include "SceneInterface.h" #include "SceneView.h" #include "ThumbnailHelpers.h" #include "Engine/StaticMesh.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(StaticMeshThumbnailRenderer) UStaticMeshThumbnailRenderer::UStaticMeshThumbnailRenderer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { ThumbnailScene = nullptr; } void UStaticMeshThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) { UStaticMesh* StaticMesh = Cast(Object); if (IsValid(StaticMesh)) { if (ThumbnailScene == nullptr || ensure(ThumbnailScene->GetWorld() != nullptr) == false) { if (ThumbnailScene) { FlushRenderingCommands(); delete ThumbnailScene; } ThumbnailScene = new FStaticMeshThumbnailScene(); } ThumbnailScene->SetStaticMesh(StaticMesh); ThumbnailScene->GetScene()->UpdateSpeedTreeWind(0.0); FSceneViewFamilyContext ViewFamily( FSceneViewFamily::ConstructionValues( RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game) ) .SetTime(UThumbnailRenderer::GetTime()) .SetAdditionalViewFamily(bAdditionalViewFamily)); ViewFamily.EngineShowFlags.DisableAdvancedFeatures(); ViewFamily.EngineShowFlags.MotionBlur = 0; ViewFamily.EngineShowFlags.LOD = 0; RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height)); ThumbnailScene->SetStaticMesh(nullptr); } } void UStaticMeshThumbnailRenderer::BeginDestroy() { if ( ThumbnailScene != nullptr ) { delete ThumbnailScene; ThumbnailScene = nullptr; } Super::BeginDestroy(); }