// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class DatasmithMax2026Target : DatasmithMaxBaseTarget { public DatasmithMax2026Target(TargetInfo Target) : base(Target) { LaunchModuleName = "DatasmithMax2026"; ExeBinariesSubFolder = @"3DSMax\2026"; AddCopyPostBuildStep(Target); } }