// Copyright Epic Games, Inc. All Rights Reserved. using Microsoft.VisualStudio.Shell; using Microsoft.VisualStudio.Shell.Interop; using System; using System.ComponentModel; using System.Runtime.InteropServices; namespace UnrealVS { // GUID for this class. [Guid(GuidList.UnrealVSPackageManString)] class ProfileManager : Component, IProfileManager { public void SaveSettingsToXml(IVsSettingsWriter writer) { throw new NotImplementedException(); } public void LoadSettingsFromXml(IVsSettingsReader reader) { throw new NotImplementedException(); } public void SaveSettingsToStorage() { throw new NotImplementedException(); } public void LoadSettingsFromStorage() { throw new NotImplementedException(); } public void ResetSettings() { throw new NotImplementedException(); } } }