// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EnvironmentQuery/EnvQueryContext.h" #include "EnvQueryContext_Item.generated.h" UCLASS(MinimalAPI) class UEnvQueryContext_Item : public UEnvQueryContext { GENERATED_UCLASS_BODY() };