// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "vdecmpeg4.h" namespace vdecmpeg4 { void M4MemOpIntraMBAll(void* mCurrent, int32 mbx, int32 mby, void* dct); void M4MemOpInterMBCopyAll(void* mCurrent, int32 x, int32 y, void* mReference); void M4MemOpInterMBAdd(void* mCurrent, int32 x, int32 y, void* dctData, uint32 cpb); void M4MemHalfPelInterpolate(void* dst, void* src, int32 stride, int32 xpos, int32 ypos, void* mv, uint32 rounding, bool b4x4=false); void M4MemOpInterpolateAll(void* mCurrent, int32 mbx, int32 mby, void* mReference); class MemOpOffsets { public: MemOpOffsets() : mCurrentPitch(0) {} ~MemOpOffsets() {} void init(int32 pitch); uint16 blockIdxY[64]; uint16 blockIdxUV[64]; uint32 blockIdxY4[8]; uint32 blockIdxUV4[8]; int32 mCurrentPitch; }; }