// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/TextChannelEvaluatorSystem.h" #include "Channels/MovieSceneTextChannel.h" #include "EntitySystem/BuiltInComponentTypes.h" #include "EntitySystem/MovieSceneEntitySystemLinker.h" #include "EntitySystem/MovieSceneEntitySystemTask.h" #include "EntitySystem/MovieSceneEvalTimeSystem.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(TextChannelEvaluatorSystem) DECLARE_CYCLE_STAT(TEXT("MovieScene: Evaluate text channels"), MovieSceneEval_EvaluateTextChannelTask, STATGROUP_MovieSceneECS); namespace UE::MovieScene::Private { struct FEvaluateTextChannels { static void ForEachEntity(FSourceTextChannel TextChannel, FFrameTime FrameTime, FText& OutResult) { if (const FText* Value = TextChannel.Source->Evaluate(FrameTime)) { OutResult = *Value; } else { OutResult = FText::GetEmpty(); } } }; } UTextChannelEvaluatorSystem::UTextChannelEvaluatorSystem(const FObjectInitializer& InObjectInitializer) : Super(InObjectInitializer) { using namespace UE::MovieScene; SystemCategories = EEntitySystemCategory::ChannelEvaluators; RelevantComponent = FBuiltInComponentTypes::Get()->TextChannel; Phase = ESystemPhase::Scheduling; if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieSceneEvalTimeSystem::StaticClass(), GetClass()); } } void UTextChannelEvaluatorSystem::OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) { using namespace UE::MovieScene; const FBuiltInComponentTypes* BuiltInComponents = FBuiltInComponentTypes::Get(); FEntityTaskBuilder() .Read(BuiltInComponents->TextChannel) .Read(BuiltInComponents->EvalTime) .Write(BuiltInComponents->TextResult) .FilterNone({ BuiltInComponents->Tags.Ignored }) .SetStat(GET_STATID(MovieSceneEval_EvaluateTextChannelTask)) .Fork_PerEntity(&Linker->EntityManager, TaskScheduler); } void UTextChannelEvaluatorSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { using namespace UE::MovieScene; const FBuiltInComponentTypes* BuiltInComponents = FBuiltInComponentTypes::Get(); FEntityTaskBuilder() .Read(BuiltInComponents->TextChannel) .Read(BuiltInComponents->EvalTime) .Write(BuiltInComponents->TextResult) .FilterNone({ BuiltInComponents->Tags.Ignored }) .SetStat(GET_STATID(MovieSceneEval_EvaluateTextChannelTask)) .Dispatch_PerEntity(&Linker->EntityManager, InPrerequisites, &Subsequents); }