// Copyright Epic Games, Inc. All Rights Reserved. #include "Tracks/MovieSceneEulerTransformTrack.h" #include "Sections/MovieScene3DTransformSection.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEulerTransformTrack) UMovieSceneEulerTransformTrack::UMovieSceneEulerTransformTrack(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { #if WITH_EDITORONLY_DATA TrackTint = FColor(65, 173, 164, 65); #endif SupportedBlendTypes = FMovieSceneBlendTypeField::All(); EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true; } bool UMovieSceneEulerTransformTrack::SupportsType(TSubclassOf SectionClass) const { return SectionClass == UMovieScene3DTransformSection::StaticClass(); } UMovieSceneSection* UMovieSceneEulerTransformTrack::CreateNewSection() { return NewObject(this, NAME_None, RF_Transactional); }