// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EntitySystem/MovieSceneEntitySystem.h" #include "MovieScenePropertyNotificationSystem.generated.h" /** * A system that can notify an object that some of its properties are being animated. */ UCLASS(MinimalAPI) class UMovieScenePropertyNotificationSystem : public UMovieSceneEntitySystem { GENERATED_BODY() public: MOVIESCENETRACKS_API UMovieScenePropertyNotificationSystem(const FObjectInitializer& ObjInit); protected: MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };