// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class GKlib : ModuleRules { protected readonly string Version = "8bd6bad"; protected string VersionPath { get => Path.Combine(ModuleDirectory, Version); } protected string LibraryPath { get => Path.Combine(VersionPath, "lib"); } protected string BuildConfig { get => Target.Configuration == UnrealTargetConfiguration.Debug ? "Debug" : "Release"; } public GKlib(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicSystemIncludePaths.Add(VersionPath); if (Target.Platform == UnrealTargetPlatform.Win64) { PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.Architecture.WindowsLibDir, BuildConfig, "GKlib.lib")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", BuildConfig, "libGKlib.a")); } else if (Target.Platform == UnrealTargetPlatform.Linux) { PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Linux", Target.Architecture.LinuxName, BuildConfig, "libGKlib.a")); } } }