// // Copyright (c) 2023 Apple Inc. // Licensed under the Apache License v2.0 // #ifndef COMPILEMSL_H #define COMPILEMSL_H #if __APPLE__ void CompileMslShader(const char* pShaderFilePath, const char* pEntryFuncName); #else void CompileMslShader(const char*, const char* ) {} #endif #endif // COMPILEMSL_H