// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #include namespace py = pybind11; void bindPyMslShaderGenerator(py::module& mod); void bindPyMslResourceBindingContext(py::module &mod); PYBIND11_MODULE(PyMaterialXGenMsl, mod) { mod.doc() = "Shader generation using the Metal Shading Language."; // PyMaterialXGenMsl depends on types defined in PyMaterialXGenShader PYMATERIALX_IMPORT_MODULE(PyMaterialXGenShader); bindPyMslShaderGenerator(mod); bindPyMslResourceBindingContext(mod); }