// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using UnrealBuildTool; public class UEOpenAPV : ModuleRules { public UEOpenAPV(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.Win64) { string IncPath = Path.Combine(ModuleDirectory, "Deploy/include"); PublicSystemIncludePaths.Add(IncPath); string ArchPath = "Win64"; //(Target.Architecture == UnrealArch.Arm64) ? "WinArm64" : "Win64"; string LibPath = Path.Combine(ModuleDirectory, "Deploy", ArchPath, "lib"); PublicAdditionalLibraries.Add(Path.Combine(LibPath, "oapv", "oapv.lib")); } } }