// Copyright Epic Games, Inc. All Rights Reserved. using System; using UnrealBuildTool; using System.IO; public class cares : ModuleRules { protected readonly string Version = "1.19.1"; public cares(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string VersionPath = Path.Combine(ModuleDirectory, Version); PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include")); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { PublicAdditionalLibraries.Add(Path.Combine(VersionPath, "lib", "Unix", Target.Architecture.LinuxName, "Release", "libcares.a")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicAdditionalLibraries.Add(Path.Combine(VersionPath, "lib", "Mac", "Release", "libcares.a")); PublicSystemLibraries.Add("resolv"); } if (Target.Platform == UnrealTargetPlatform.Win64) { string ConfigName = "Release"; PublicAdditionalLibraries.Add(Path.Combine(VersionPath, "lib", "Win64", Target.Architecture.WindowsLibDir, ConfigName, "cares.lib")); } PublicDefinitions.Add("WITH_CARES"); } }