// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class simde : ModuleRules { public simde(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicSystemIncludePaths.Add(ModuleDirectory); PublicSystemIncludePaths.Add(Path.Join(ModuleDirectory, "include")); bDisableStaticAnalysis = true; } }