// Copyright Epic Games, Inc. All Rights Reserved. #include "Input/LyraInputUserSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraInputUserSettings) void ULyraInputUserSettings::ApplySettings() { Super::ApplySettings(); // Add any functionality you want to happen when the input settings are applied to the user // This is a good place to put a breakpoint in your debugger to see the flow of // how input settings are used :) }