// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class CodeView : ModuleRules { public CodeView(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Slate", "InputCore", "Core", "CoreUObject", "Engine", "EditorFramework", "UnrealEd", "PropertyEditor", "DesktopPlatform", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DetailCustomizations", "SlateCore", "SourceCodeAccess" } ); } } }