// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/SlateStyle.h" #define UE_API TREEMAP_API /** * Style data for STreeMap */ class FTreeMapStyle { public: static UE_API void Initialize(); static UE_API void Shutdown(); static UE_API const ISlateStyle& Get(); static UE_API FName GetStyleSetName(); private: static UE_API TSharedRef< class FSlateStyleSet > Create(); private: static UE_API TSharedPtr< class FSlateStyleSet > StyleInstance; }; #undef UE_API