// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MovieSceneCaptureDialog : ModuleRules { public MovieSceneCaptureDialog(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Json", "JsonUtilities", "MovieScene", "MovieSceneCapture", "MovieSceneTools", "PropertyEditor", "SessionServices", "Slate", "SlateCore", "EditorFramework", "UnrealEd", } ); PrivateIncludePathModuleNames.AddRange( new string[] { } ); } }