// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MoverCVDEditor : ModuleRules { public MoverCVDEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core" }); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "ChaosVD", "ChaosVDData", "ChaosVDRuntime", "CoreUObject", "EditorWidgets", "Engine", "Mover", "MoverCVDData", "Projects", "Slate", "SlateCore", "ToolMenus", "TraceServices", "TypedElementFramework", "UnrealEd", } ); SetupModulePhysicsSupport(Target); SetupModuleChaosVisualDebuggerSupport(Target); } }