Debug
ARM64
Debug
Win32
Release
ARM64
Release
Win32
Debug
x64
Release
x64
16.0
Win32Proj
{1d6de99e-f5a2-4141-a13b-a0764f4f91ac}
DecklinkAPI
10.0
StaticLibrary
true
v143
Unicode
StaticLibrary
false
v143
true
Unicode
StaticLibrary
true
v143
Unicode
StaticLibrary
true
v143
Unicode
StaticLibrary
false
v143
true
Unicode
StaticLibrary
false
v143
true
Unicode
..\..\..\Binaries\ThirdParty\Win64\
libBlackmagicLib
libBlackmagicLib
..\..\..\Binaries\ThirdParty\Win64\arm64\
..\..\..\Binaries\ThirdParty\Win64\
libBlackmagicLib
libBlackmagicLib
..\..\..\Binaries\ThirdParty\Win64\arm64\
Level3
true
WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
true
Use
pch.h
true
Level3
true
true
true
WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
true
Use
pch.h
true
true
true
Level3
true
_DEBUG;_LIB;%(PreprocessorDefinitions)
true
NotUsing
true
..\Build\Include
false
cd ..\Build\Include
del DecklinkAPI_i.c
rmdir /s /q x64
Level3
true
_DEBUG;_LIB;%(PreprocessorDefinitions)
true
NotUsing
true
..\Build\Include
false
cd ..\Build\Include
del DecklinkAPI_i.c
rmdir /s /q ARM64
Level3
true
true
true
NDEBUG;_LIB;%(PreprocessorDefinitions)
true
NotUsing
false
true
true
true
..\Build\Include
false
cd ..\Build\Include
del DecklinkAPI_i.c
rmdir /s /q x64
Level3
true
true
true
NDEBUG;_LIB;%(PreprocessorDefinitions)
true
NotUsing
false
true
true
true
..\Build\Include
false
cd ..\Build\Include
del DecklinkAPI_i.c
rmdir /s /q ARM64