//-***************************************************************************** // // Copyright (c) 2009-2011, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include "SampleUtil.h" #include //-***************************************************************************** void WriteMotionBegin( ProcArgs &args, const SampleTimeSet &sampleTimes ) { std::vector outputTimes; outputTimes.reserve( sampleTimes.size() ); // We are going to refit sample times from the alembic from the desired // sample shutter range to the requested motion block. chrono_t shutterOpenTime = ( args.frame + args.shutterOpen ) / args.fps; chrono_t shutterCloseTime = ( args.frame + args.shutterClose ) / args.fps; chrono_t shutterLen = shutterCloseTime - shutterOpenTime; chrono_t motionBlockLen = args.motionEnd - args.motionBegin; // why is this static? static const chrono_t epsilon = 1.0 / 10000.0; bool remap = args.userMotionBlockDefined(); if ( remap && fabs(motionBlockLen) < epsilon ) { std::cerr << "Warning: motionstart and motionend are the same value, not remapping" << std::endl; remap = false; } if ( remap && motionBlockLen < 0 ) { std::cerr << "Warning: motionend starts before motionstart, not remapping" << std::endl; remap = false; } chrono_t frameTime = args.frame / args.fps; for ( SampleTimeSet::const_iterator iter = sampleTimes.begin(); iter != sampleTimes.end() ; ++iter ) { RtFloat value; if ( remap ) // standard (open) fit(x,a0,a1,b0,b1) return (x-a0)*(b1-b0)/(a1-a0) + b0 value = ((*iter)-shutterOpenTime)*motionBlockLen/shutterLen + args.motionBegin; else value = ( (*iter) - frameTime ) * args.fps; if ( fabs( value ) < epsilon ) { value = 0.0f; } outputTimes.push_back( value ); } RiMotionBeginV( outputTimes.size(), &outputTimes[0] ); } //-***************************************************************************** void WriteConcatTransform( const M44d &m ) { RtMatrix rtm; for ( int row = 0; row < 4; ++row ) { for ( int col = 0; col < 4; ++col ) { rtm[row][col] = (RtFloat)( m[row][col] ); } } RiConcatTransform( rtm ); } //-***************************************************************************** void GetRelevantSampleTimes( ProcArgs &args, TimeSamplingPtr timeSampling, size_t numSamples, SampleTimeSet &output ) { if ( numSamples < 2 ) { output.insert( 0.0 ); return; } chrono_t frameTime = args.frame / args.fps; chrono_t shutterOpenTime = ( args.frame + args.shutterOpen ) / args.fps; chrono_t shutterCloseTime = ( args.frame + args.shutterClose ) / args.fps; std::pair shutterOpenFloor = timeSampling->getFloorIndex( shutterOpenTime, numSamples ); std::pair shutterCloseCeil = timeSampling->getCeilIndex( shutterCloseTime, numSamples ); //TODO, what's a reasonable episilon? static const chrono_t epsilon = 1.0 / 10000.0; //check to see if our second sample is really the //floor that we want due to floating point slop //first make sure that we have at least two samples to work with if ( shutterOpenFloor.first < shutterCloseCeil.first ) { //if our open sample is less than open time, //look at the next index time if ( shutterOpenFloor.second < shutterOpenTime ) { chrono_t nextSampleTime = timeSampling->getSampleTime( shutterOpenFloor.first + 1 ); if ( fabs( nextSampleTime - shutterOpenTime ) < epsilon ) { shutterOpenFloor.first += 1; shutterOpenFloor.second = nextSampleTime; } } } for ( index_t i = shutterOpenFloor.first; i < shutterCloseCeil.first; ++i ) { output.insert( timeSampling->getSampleTime( i ) ); } //no samples above? put frame time in there and get out if ( output.size() == 0 ) { output.insert( frameTime ); return; } chrono_t lastSample = *(output.rbegin() ); //determine whether we need the extra sample at the end if ( ( fabs( lastSample - shutterCloseTime ) > epsilon ) && lastSample < shutterCloseTime ) { output.insert( shutterCloseCeil.second ); } }