[OnlineSubsystem] DefaultPlatformService=GooglePlay NativePlatformService=GooglePlay LocalPlatformName=AND [OnlineSubsystemGooglePlay.Store] bSupportsInAppPurchasing=true [Audio] AudioCaptureModuleName=AudioCaptureAndroid ;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules ;[BackgroundHttp] ;PlatformModularFeatureName=AndroidFetchBackgroundDownload [BuildPatchTool] VerificationThreadCount=3 [/Script/Engine.GarbageCollectionSettings] gc.MaxObjectsInGame=131072 [SlateRenderer] NumPreallocatedVertices=200 [/Script/Engine.RendererSettings] r.DistanceFields=1 r.TemporalAA.Mobile.UseCompute=0 ; Disables parallel GDME by default due to not enough threads r.Visibility.DynamicMeshElements.Parallel=0 ; Volumetric Clouds are not supported by mobile renderer, skip materials/global shaders compilation. r.VolumetricCloud.Support=0 r.OIT.SortedTriangles=0 [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] ; Default to latest astc version - projects can manually specify this to retain older versions to prevent ; patches. ASTCVersion=501 [MemoryMappedFiles] Enable=true Alignment=16