// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Components/ActorComponent.h" #include "DisplayClusterSyncTickComponent.generated.h" /** * Helper component to trigger nDisplay sync for Tick sync group */ UCLASS(ClassGroup = (DisplayCluster), meta = (BlueprintSpawnableComponent, DisplayName = "NDisplay Sync Tick")) class DISPLAYCLUSTER_API UDisplayClusterSyncTickComponent : public UActorComponent { GENERATED_BODY() public: UDisplayClusterSyncTickComponent(const FObjectInitializer& ObjectInitializer); protected: virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; };