// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimationStateMachineGraph.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AnimationStateMachineGraph) #define LOCTEXT_NAMESPACE "AnimationGraph" ///////////////////////////////////////////////////// // UAnimationStateMachineGraph UAnimationStateMachineGraph::UAnimationStateMachineGraph(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bAllowDeletion = false; bAllowRenaming = true; } #undef LOCTEXT_NAMESPACE