// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimationNodes/SAnimationGraphNode.h" #include "UObject/NameTypes.h" #include "Widgets/DeclarativeSyntaxSupport.h" class UAnimGraphNode_Base; class SGraphNodeLinkedLayer : public SAnimationGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeLinkedLayer){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode); protected: void UpdateNodeLabel(); FName CachedTargetName; };