// Copyright Epic Games, Inc. All Rights Reserved. #include "DataHierarchyElementCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FDataHierarchyElementCustomVersion::Guid(0xC1270362, 0xAB230A1F, 0xCB1EC736, 0x71275FAB); // Register the custom version with core FCustomVersionRegistration GRegisterDataHierarchyElementCustomVersion(FDataHierarchyElementCustomVersion::Guid, FDataHierarchyElementCustomVersion::LatestVersion, TEXT("DataHierarchyElementVersion"));