// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Styling/SlateStyle.h" #define UE_API MASSENTITYDEBUGGER_API class FMassDebuggerStyle { public: static UE_API void Initialize(); static UE_API void Shutdown(); static ISlateStyle& Get() { return *StyleSet.Get(); } static UE_API FName GetStyleSetName(); static const FSlateBrush* GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL) { return StyleSet->GetBrush(PropertyName, Specifier); } private: static UE_API TSharedPtr StyleSet; }; #undef UE_API