// Copyright Epic Games, Inc. All Rights Reserved. #include "WidgetCompilerRule.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(WidgetCompilerRule) UWidgetCompilerRule::UWidgetCompilerRule() { } void UWidgetCompilerRule::ExecuteRule(UWidgetBlueprint* WidgetBlueprint, FCompilerResultsLog& MessageLog) { }