// Copyright Epic Games, Inc. All Rights Reserved. #include "Commandlets/SavePackageUtilitiesCommandlet.h" #include "CoreGlobals.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SavePackageUtilitiesCommandlet) USavePackageUtilitiesCommandlet::USavePackageUtilitiesCommandlet(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } int32 USavePackageUtilitiesCommandlet::Main(const FString& Params) { UE_LOG(LogCore, Error, TEXT("SavePackageUtilitiesCommandlet is no longer needed. Contact Epic if you need this functionality.")); return 0; }