// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MyAutoRTFMTestObjectWithSubObjects.generated.h" UCLASS() class UMyAutoRTFMTestObjectWithSubObjects : public UObject { GENERATED_BODY() public: static FName GetSubObjectName(); UMyAutoRTFMTestObjectWithSubObjects(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); UObject* SubObject; void DoNothing() const {} };