// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #if USE_ANDROID_JNI #include "Android/AndroidJniGameActivity.h" namespace UE::Jni { struct FLocalNotification { using PartialClass = FGameActivity; static void JNICALL nativeAppOpenedWithLocalNotification(JNIEnv* env, jobject thiz, jstring jactivationEvent, int32 jFireDate); static constexpr FNativeMethod NativeMethods[] { UE_JNI_NATIVE_METHOD(nativeAppOpenedWithLocalNotification) }; }; template struct TInitialize; } #endif