// Copyright Epic Games, Inc. All Rights Reserved. #include "ClothingAssetBase.h" #if WITH_EDITOR #include "Framework/Notifications/NotificationManager.h" #include "Widgets/Notifications/SNotificationList.h" #endif #include UE_INLINE_GENERATED_CPP_BY_NAME(ClothingAssetBase) DEFINE_LOG_CATEGORY(LogClothingAsset) #if WITH_EDITOR void UClothingAssetBase::WarningNotification(const FText& Text) { FNotificationInfo* const NotificationInfo = new FNotificationInfo(Text); NotificationInfo->ExpireDuration = 5.0f; FSlateNotificationManager::Get().QueueNotification(NotificationInfo); UE_LOG(LogClothingAsset, Warning, TEXT("%s"), *Text.ToString()); } #endif