// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" namespace Strophe { // SN means Stanza Name const TCHAR* const SN_BODY = TEXT("body"); const TCHAR* const SN_MESSAGE = TEXT("message"); const TCHAR* const SN_DELAY = TEXT("delay"); const TCHAR* const SN_PRESENCE = TEXT("presence"); const TCHAR* const SN_SHOW = TEXT("show"); const TCHAR* const SN_STATUS = TEXT("status"); const TCHAR* const SN_X = TEXT("x"); const TCHAR* const SN_ITEM = TEXT("item"); const TCHAR* const SN_PASSWORD = TEXT("password"); const TCHAR* const SN_ERROR = TEXT("error"); const TCHAR* const SN_FORBIDDEN = TEXT("forbidden"); const TCHAR* const SN_BAD_REQUEST = TEXT("bad-request"); const TCHAR* const SN_NOT_AUTHORIZED = TEXT("not-authorized"); const TCHAR* const SN_ITEM_NOT_FOUND = TEXT("item-not-found"); const TCHAR* const SN_NOT_ALLOWED = TEXT("not-allowed"); const TCHAR* const SN_NOT_ACCEPTABLE = TEXT("not-acceptable"); const TCHAR* const SN_REGISTRATION_REQUIRED = TEXT("registration-required"); const TCHAR* const SN_CONFLICT = TEXT("conflict"); const TCHAR* const SN_SERVICE_UNAVAILABLE = TEXT("service-unavailable"); const TCHAR* const SN_HISTORY = TEXT("history"); const TCHAR* const SN_SUBJECT = TEXT("subject"); const TCHAR* const SN_IQ = TEXT("iq"); const TCHAR* const SN_QUERY = TEXT("query"); const TCHAR* const SN_FIELD = TEXT("field"); const TCHAR* const SN_VALUE = TEXT("value"); const TCHAR* const SN_RECIPIENT_UNAVAILABLE = TEXT("recipient-unavailable"); const TCHAR* const SN_PING = TEXT("ping"); // ST means Stanza Type const TCHAR* const ST_CHAT = TEXT("chat"); const TCHAR* const ST_UNAVAILABLE = TEXT("unavailable"); const TCHAR* const ST_GROUPCHAT = TEXT("groupchat"); const TCHAR* const ST_ERROR = TEXT("error"); const TCHAR* const ST_SET = TEXT("set"); const TCHAR* const ST_GET = TEXT("get"); const TCHAR* const ST_SUBMIT = TEXT("submit"); const TCHAR* const ST_AUTH = TEXT("auth"); const TCHAR* const ST_RESULT = TEXT("result"); // SA means Stanza Attribute const TCHAR* const SA_STAMP = TEXT("stamp"); const TCHAR* const SA_TYPE = TEXT("type"); const TCHAR* const SA_ROLE = TEXT("role"); const TCHAR* const SA_AFFILIATION = TEXT("affiliation"); const TCHAR* const SA_MAXSTANZAS = TEXT("maxstanzas"); const TCHAR* const SA_VAR = TEXT("var"); const TCHAR* const SA_CODE = TEXT("code"); const TCHAR* const SA_JID = TEXT("jid"); // SNS means Stanza NameSpace const TCHAR* const SNS_DELAY = TEXT("urn:xmpp:delay"); const TCHAR* const SNS_MUC = TEXT("http://jabber.org/protocol/muc"); const TCHAR* const SNS_MUC_USER = TEXT("http://jabber.org/protocol/muc#user"); const TCHAR* const SNS_MUC_OWNER = TEXT("http://jabber.org/protocol/muc#owner"); const TCHAR* const SNS_X_DATA = TEXT("jabber:x:data"); const TCHAR* const SNS_PING = TEXT("urn:xmpp:ping"); const TCHAR* const SNS_DISCO_INFO = TEXT("http://jabber.org/protocol/disco#info"); // SC means Status Code const TCHAR* const SC_104 = TEXT("104"); } // End Strophe Namespace