// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GeometryCacheStreamBase.h" struct FScriptContainerElement; class UGeometryCacheTrackAbcFile; class FGeometryCacheAbcStream : public FGeometryCacheStreamBase { public: FGeometryCacheAbcStream(UGeometryCacheTrackAbcFile* InAbcTrack); protected: //~ Begin IGeometryCacheStream Interface virtual void GetMeshData(int32 FrameIndex, int32 ConcurrencyIndex, FGeometryCacheMeshData& OutMeshData) override; //~ End IGeometryCacheStream Interface UGeometryCacheTrackAbcFile* AbcTrack; FString Hash; };