// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class NNERuntimeIREE : ModuleRules { public NNERuntimeIREE(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "DeveloperSettings", "Engine", "IREE", "IREEDriverRDG", "IREEUtils", "NNE", "NNEMlirTools", "Projects", "RenderCore", "RHI" } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "DerivedDataCache", "Json", "TargetPlatform" } ); } if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture != UnrealArch.Arm64) { PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE"); PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_RDG"); } else if (Target.Platform == UnrealTargetPlatform.Linux) { PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE"); PrivateDefinitions.Add("NNE_RUNTIME_IREE_USE_COMBINED_LIB_PATH"); PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_RDG"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE"); PrivateDefinitions.Add("NNE_RUNTIME_IREE_USE_COMBINED_LIB_PATH"); PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_RDG"); } } }