// Copyright Epic Games, Inc. All Rights Reserved. #include "ElectraProtronPrivate.h" #include "Modules/ModuleManager.h" #include "IElectraProtronModule.h" #include "Player/ElectraProtronPlayer.h" DEFINE_LOG_CATEGORY(LogElectraProtron); class FElectraProtronModule : public IElectraProtronModule { public: //~ IElectraProtronModule interface TSharedPtr CreatePlayer(IMediaEventSink& EventSink) override { return MakeShared(EventSink); } void StartupModule() override { // Load the modules we depend on. They may have been loaded already, but we do it explicitly here to ensure that // they will not be unloaded on shutdown before this module here. FModuleManager::Get().LoadModule(TEXT("ElectraBase")); FModuleManager::Get().LoadModule(TEXT("ElectraSamples")); FModuleManager::Get().LoadModule(TEXT("ElectraCodecFactory")); } void ShutdownModule() override { } }; IMPLEMENT_MODULE(FElectraProtronModule, ElectraProtron)