// Copyright Epic Games, Inc. All Rights Reserved. #include "GameplayAbilityGraphSchema.h" #include "EdGraphSchema_K2_Actions.h" #include "GameplayEffect.h" #include "Kismet2/BlueprintEditorUtils.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(GameplayAbilityGraphSchema) UGameplayAbilityGraphSchema::UGameplayAbilityGraphSchema(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } UK2Node_VariableGet* UGameplayAbilityGraphSchema::SpawnVariableGetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const { return Super::SpawnVariableGetNode(GraphPosition, ParentGraph, VariableName, Source); } UK2Node_VariableSet* UGameplayAbilityGraphSchema::SpawnVariableSetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const { return Super::SpawnVariableSetNode(GraphPosition, ParentGraph, VariableName, Source); }