// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BlueprintEditorContext.generated.h" #define UE_API KISMET_API class UBlueprint; class FBlueprintEditor; UCLASS(MinimalAPI) class UBlueprintEditorToolMenuContext : public UObject { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category="Tool Menus") UE_API UBlueprint* GetBlueprintObj() const; TWeakPtr BlueprintEditor; }; #undef UE_API